Procedural Leather For FStormRender

Afshin Ko
on 12 September 2018

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  • 6.49 MB

3dsmax 2015 + FStormRender 1.2.6b.
Fully procedural leather for FStormRender.

Leather's color is controlled by a simple color correction. You have 3 FStorm noise to control in details.

Base leather: adjusting overall leather size (affect bump and diffuse).
Small detail: adding details to flat Micro surface of leather.
Large details: adding some Large details and a little crack on leather.
Category
Materials and shaders

David Casenave
09/12/2018
thx. great work you have here...

John Atkinson
09/13/2018
Superb texture Afshin, but is it possible to save in 3ds Max 2014?

David Werkalec
09/13/2018
Great!!!

Leo de Brito
09/13/2018
Really nice! Thanks Afshin!