Procedural Leather For FStormRender

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Liked by Dominik Pfaff and 6 others

3dsmax 2015 + FStormRender 1.2.6b.
Fully procedural leather for FStormRender.

Leather's color is controlled by a simple color correction. You have 3 FStorm noise to control in details.

Base leather: adjusting overall leather size (affect bump and diffuse).
Small detail: adding details to flat Micro surface of leather.
Large details: adding some Large details and a little crack on leather.

Want to say thanks to Afshin?

CATEGORY: Materials


PLATFORMS: 3ds Max + FStorm

thx. great work you have here...

Superb texture Afshin, but is it possible to save in 3ds Max 2014?

Really nice! Thanks Afshin!