|3dsmax 2015 + FStormRender 1.2.6b.
Fully procedural leather for FStormRender.
Leather's color is controlled by a simple color correction. You have 3 FStorm noise to control in details.
Base leather: adjusting overall leather size (affect bump and diffuse).
Small detail: adding details to flat Micro surface of leather.
Large details: adding some Large details and a little crack on leather.