3dsmax 2015 + FStormRender 1.2.6b.
Fully procedural leather for FStormRender.
Leather's color is controlled by a simple color correction. You have 3 FStorm noise to control in details.
Base leather: adjusting overall leather size (affect bump and diffuse).
Small detail: adding details to flat Micro surface of leather.
Large details: adding some Large details and a little crack on leather.
FILE SIZE: 6.49 MB
PLATFORMS: 3ds Max + FStorm
thx. great work you have here...
Superb texture Afshin, but is it possible to save in 3ds Max 2014?
Really nice! Thanks Afshin!