10 OCT - 21 JAN 2020

"Nature is so powerful, so strong. Capturing its essence is not easy: your work becomes a dance with light and the weather. It takes you to a place within yourself." – Annie Leibovitz

Sponsored by

The challenge

It takes all kinds to make a world.
In the Materials from the World challenge, we hope to see everyone's effort to reproduce the matters around them, from the North Pole to the African deserts, from the biggest metropolitan cities to the most desolate places.

As techniques such as photogrammetry and procedural texture generation are growing in the general knowledge or many 3D artists and hobbyists, we thought of a challenge about material creation.

Natural or hand-made, it does not matter: every material tells a story about a place.

What will be next?

The Atlas is our desire to make the materials available for purchase to everyone, once the challenge ends. Our mission to help building a compendium for humanity, each of them with its story. Participants will retain full authorship, and become sellers of their own materials.

The prizes


  • 1000€
    cash prize from CGMood
  • V-Ray
    1-year license (platform of your own choice)
  • Corona Renderer
    1 year of FairSaas 1 Workstation + 3 Nodes license
  • FStormRender
    1-year license
  • VRscans
    1-year license (see the library)
  • VRscans Service - Get your materials scanned with professional equipment for free
  • ArtStation
    Free PRO account
  • CapturingReality
    10.000 credits (more info)
  • FriendlyShade
    A 8K Single User Bundle of your choice
  • Special tutorial award
    Sell a tutorial on your material on CGMood (optional)

  • V-Ray
    6-month license (platform of your own choice)
  • Corona Renderer
    6 months of FairSaas 1 Workstation + 3 Nodes license
  • FStormRender
    9-month license
  • VRscans
    6-month license (see the library)
  • VRscans Service - Get your materials scanned with professional equipment for free
  • ArtStation
    Free PRO account
  • CapturingReality
    10.000 credits (more info)
  • FriendlyShade
    A 8K Single User Bundle of your choice
  • Optional Special tutorial award
    Sell or share a tutorial on your scene on CGMood

  • V-Ray
    6-month license (platform of your own choice)
  • Corona Renderer
    3 months of FairSaas 1 Workstation + 3 Nodes license
  • FStormRender
    6-month license
  • VRscans
    6-month license (see the library)
  • VRscans Service - Get your materials scanned with professional equipment for free
  • CapturingReality
    10.000 credits (more info)
  • FriendlyShade
    A 8K Single User Bundle of your choice
  • Optional Special tutorial award
    Sell or share a tutorial on your scene on CGMood

© Pixabay

Eligibility

  • The competition is open to 3D and CG Artists, CG hobbyists and whoever has experience or want to measure themselves in texture and material creation. Participating is free.
  • You can participate with up to 4 materials.
  • The competition is anonymous, thus you should never write your name or state your identity through logos or watermarks.
  • There are no software restrictions: you can use the 3D package you feel most comfortable with.
  • The material must be your own creation, thus your intellectual property.
  • The material must be submitted within 21 January 2020 00:00 UTC+1 (Rome)
  • You may join the challenge and submit everything whenever you want before the deadline date.

Evaluation criteria

  • Usability: the material is easy to use, and gives correct results with minimum tweaking.
  • Real size: according to the type of material, real size will be taken into account. For example, a real size of 1.5x1.5 meters makes sense for a fabric, but it is too small for a brick wall.
  • Seamless quality: the lack of noticeable seams and repeating objects, if the textures are seamless.
  • Albedo (diffuse) quality: the amount of reflections and shadows in the albedo texture should be kept to the minimum possible.
  • Sharpness of the textures in relation to their pixel resolution.
  • Height (displacement) map accuracy: correct scale and hierarchy of the details compared to the larger objects.

Material to be submitted

Stories with reference photos

At least two stories of the making-of, with reference photos of the real material, taken by yourself (no Google Maps). A description of your work, including the software and equipment used.


A ZIP archive containing your material

You will be asked to upload a ZIP archive containing your final textures and, optionally, a ready setup for a render engine (eg. 3ds Max + VRay). If your material has been made procedurally (for example, using Substance Designer), it is suggested to include the source file (.sbsar).

Some examples of textures that might be included (minimum resolution 4096x4096 pixels):

Albedo \ Diffuse

Normal \ Bump

Roughness \ Glossiness

Height \ Displacement

Reflection \ Specular

Ambient Occlusion


Three (3) preview images

3 (three) preview renders along with the final material, rendered in any engine, following these rules:

Main preview

The main preview must be a "ball-style" render of the material. Lighting must be neutral (white). Use our studio sets or follow the video tutorial to create this preview.

Close-up preview

You must include a render from a closer point of view, in order to evaluate the details.

Distance \ tiling preview

You must include a render from a further away distance, in order to evaluate usability.

Showoff image (optional)

You can include a render showing a real usage of your material. It's up to your fantasy. As you see, we didn't have much for ours.

Disqualification

  • The participant does not provide all the required material.
  • The participant breaks the anonymity of the competition by declaring their name, or by placing logos\watermarks on the images.
  • The participant uses material that is not its own intellectual property (we will notice).
  • The participant attempts to persuade a Jury member.
  • The participant submits the final image beyond the deadline date.

© Sameera Madusanka

The Jury

Sebastián Zapata

Texture Artist and software developer

Full time texture artist, professional software developer, founder and CEO of Friendly Shade, the world's highest quality 3d scans library.

Armed with high-tech equipment and a relentless passion for pursuing the best CGI, Sebastian has dedicated the last 5 years of his life towards improving his capturing techniques.

Luca Veronese

3D Artist

Started as an Interior Designer with a passion for 3D, over time Luca became more and more interested in CGI and photorealistic rendering.

Working as a 3D Artist he spends most of his time learning new software and techniques to bring as much realism as possible into his work. Currently working as a 3d Artist at Recom Farmhouse.

Thijs van Velsen

Texture \ Photogrammetry Artist

Professional photogrammetry artist with keen eye for photography, with love for the forest he started scanning natural assets in 2017 and grows his skills in PBR material creation. Currently scanning materials for Quixel.

Massimo Gnocchi

Architect \ 3D Artist

It is the subject that most can unite art, science and reality: it is not just about form, or function. It is, first of all, about people.

Architecture is the main discipline for Massimo, along with 12 years of experience as 3D Artist to express his design ideas.

Launches CGMood near the beginning of 2018, with the goal of defining new standards for 3D model sharing, and create a high-profile community of 3D artists.

© João Jesus


Submission deadline

21 January 2020 00:00 UTC+1 (Rome)

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