Still-life: Pumpkin Harvest
My image is entitled "Pumpkin Harvest". I was drew inspiration from Ustina Green's and Anatoly Che's still life work. The goal was to create a realistic-looking still life using photogrammetry to create the majority of the assets in the scene.
Software and equipment used
3ds Max, Corona Renderer, Agisoft Photoscan, Dabarti Capture, Forest Pack
28 November 2018
Here is the my final entry to the “autumn colours” competition titled “Pumpkin Harvest”. I was inspired by both Ustina Green and Anatoly Che still life work and Grant Warwick's still life lesson in his mastering lighting course. My idea was to create a still life with high-realism in a barn environment with a range of pumpkins assets.
Nearly everything in the scene was created using photogrammetry and Agisoft Photoscan software. I created around 35 unique objects using photogrammetry, all though not all are featured in the final image. I also used photogrammetry for the wood textures on the table and wall. I utilized Dabarti Capture for the leaves, pumpkin seeds and cloth texture to create normal maps.
Thanks to the organizer and sponsors of the competition. I look forward to seeing all the final entries!
And yes I did indeed eat a lot of pumpkin in the making of this image;).
21 November 2018
After about shooting 2,000 photos for the photogrammetry models I nearly have all the components modeled and textured for my Still-Life scene. Here are some WIP's working on the composition of the objects, still needs some tweaking and then its onto the lighting. The deadline is looming...