Creating procedural floors is simple.. when the tiles all have the same dimensions.
But what if we need a composite floor, with various sets of different slabs and random textures?
We'll learn a simple and effective way to create procedural composite floors with RailClone, from start to finish.
Some tips for quick PBR material creation using Bitmap2Material and 3ds max. We'll also learn how to achieve different variations of the same material.
The tutorial uses FStormRender as render engine but can easily be adapted to other engines, as the principles and nodes used are the same everywhere.