A 3D model with textures and materials.
Matters that are recreated procedurally or through a Physically-Based Rendering workflow.
A short video showing how FstormGeoPattern modifier in FStormRender can be used for foliage.
Below are some images of what we will be achieved in the tutorial.
You can download the 3D model here.
Really hope this small tutorial was useful to you. Of course don't forget to get the 3D model here!
If you wish to support us, you may follow our facebook page!
Follow us on Facebook