Quick materials: One-texture wood with random variations in FStormRender

  • 2

Some tips for quick wood material creation and randomization in FstormRender.

- Random UVW mapping.
- Random colors with more and less control over the tint.
- Procedurally change the color of a material.

Jump to lessons


  1. Project files
  2. - The material in 3ds max 2016 format
    - FBX export format for compatibility
    - Sample maps

  3. Material creation