A 3D model with textures and materials.
Matters that are recreated procedurally or through a Physically-Based Rendering workflow.
Some tips for quick wood material creation and randomization in FstormRender.
- Random UVW mapping.
- Random colors with more and less control over the tint.
- Procedurally change the color of a material.
Jump to lessons
- The material in 3ds max 2016 format
- FBX export format for compatibility
- Sample maps