FStormRender

Quick materials: One-texture wood with random variations in FStormRender

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Some tips for quick wood material creation and randomization in FstormRender.

- Random UVW mapping.
- Random colors with more and less control over the tint.
- Procedurally change the color of a material.

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Lessons

  1. Project files
  2. - The material in 3ds max 2016 format
    - FBX export format for compatibility
    - Sample maps

  3. Material creation