Procedural Lake Water
A procedural water material for FStormRender, which combines both reflection and refraction according to the view angle.
Also a tutorial is available at https://cgmood.com/learn/procedural-lake-water-breakdown.
Units are in meters, due to the large surface.
If you plan on using it on smaller projects, you might scale down the noise maps!
HDRI non included (it is from HDRIHaven)
Boat model not included (commercial model)
FILE SIZE: 1.05 MB
- 3ds Max + FStorm (.max)
looks amazing! thank you for sharing.
Thank you. You are welcome :)
Oh god that was I needed. Cool job
Its not totally Fstorm, photoshoped too
No Photoshop. All you see is a water shader with an HDRI, straight out from the render viewport.
I downloaded the file and rendered it its flat and missing a a lot of the details! So all of the details come from the HDRI
Of course, water is not that interesting if it has nothing to reflect or refract.
This shader should be used in your own environment: try with a HDRI or a background and you will see the results right away :)
I surrendered!!!! this is fxxking Amazing. I can't imagine someone is making a material like that........
I can :D
Very nice, May I know what is the filename of the hdri you used, thank you!
Hi Pepet, I am pretty sure it was "Sunset Fairway" from HDRIHaven.
Please don't treat this as spam. I know you are in love with fstorm, but is there any chance to reproduce it for you in vray or better corona? I would be your biggest fanboy :-)
This material node is way too messed up for me to take it again and convert it to other engines :P
Thank you @mahsa
You're welcome Esther
I love you Masha! haha thanks for Share