Tutorials

"Develop a passion for learning. If you do, you will never cease to grow." — Anthony J. D'Angelo

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Productivity and organization

Organize Your Studio's 3d Library Using Connecter

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An introduction on how to quickly organize your studio's 2D and 3D library using the free Connecter tool. We'll learn how to setup Connecter to work in a shared environment and some tips to organize your assets.


A Scene From Scratch Using Corona Renderer

FREE

Full scene from scratch using 3ds max and Corona Renderer.


Simple guidelines to get your uploads approved on CGMood

CGMood Studio Sets And Upload Guidelines

FREE

Learn how to get compliant to our guidelines.


FStormRender

Randomizing materials - Wood with variations in FStormRender

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Some tips for quick wood material creation and randomization in FstormRender.

- Random UVW mapping.
- Random colors with more and less control over the tint.
- Procedurally change the color of a material.


Corona Renderer

Randomizing materials - Wood with Variations in Corona Renderer

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Some tips for quick wood material creation and randomization in Corona Renderer.


Corona Renderer

Quick Materials - Brushed Anisotropic Steel

FREE

Quick brushed anisotropic steel material creation in Corona Renderer.


FStormRender - Interior Natural Lighting Methods

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Being able to recreate different moods is helpful to understand in which situation you can get the best (and the worst) out of your scene.
These three lessons will be covering various natural lighting methods for interiors using FStormRender.


Corona Renderer - Interior Natural Lighting Methods

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Being able to recreate different moods is helpful to understand in which situation you can get the best (and the worst) out of your scene.
These three lessons will be covering various natural lighting methods for interiors using Corona Renderer.


3D animation breakdown

The Mountain Refuge 3D Animation Breakdown

FREE

Architect Massimo Gnocchi explains how "The Mountain Refuge" 3D animation was made by explaining a few scenes.


FStormRender

Everyday Archviz - Attic In Milan using FStormRender

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Everyday work is not just about extraordinary results. It is also made of non-extraordinary things, things that might end up nice, things that might end up normal, or that might end up horrible.


Fabrics with microfibers (GeoPattern, VrayPattern)

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Microfibers sure increase the realism of fabrics for closer range shots. Although it's something that is usually achieved with scatter tools, in this tutorial we'll cover how to do this using FStormRender's GeoPattern.
The very same logic can be applied using VRay with the VRayPattern plugin.

At the end of this tutorial, you should be better grasping the pro and cons of GeoPattern for such an use, and be able to create a detailed fabric material from scratch.


Composite floors with RailClone Lite and random maps

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Creating procedural floors is simple.. when the tiles all have the same dimensions. But what if you need to create composite floors?


Quick PBR material creation - Wood veneer

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Some tips for quick PBR material creation using Bitmap2Material and 3ds max. We'll also learn how to achieve different variations of the same material.


A pine tree

FstormRender - GeoPattern for foliage

FREE

A short video showing how FstormGeoPattern modifier in FStormRender can be used for foliage.


Aging materials

A scratched and dusted wood

FREE

We often visualize materials in their state-of-the-art. Let's see what we can do when we get bored of that!


Imperfection is beauty

Making of irregular plaster

FREE

Beauty can be in the imperfection. A breakdown about how to create an irregular plaster material without altering the geometry of the walls.


How to make it?

Procedural lake water breakdown

FREE

A simple breakdown covering a procedural water shader for large surfaces, that combines both reflection and refraction according to the view angle and distance. That is, indeed, how real water actually works.