Tutorials

"Develop a passion for learning. If you do, you will never cease to grow." — Anthony J. D'Angelo

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3D animation breakdown

The Mountain Refuge 3D animation breakdown

FREE

I was asked to make a simple breakdown about this architectural 3D animation made for The Mountain Refuge, a project by architects Massimo Gnocchi and Paolo Danesi and currently under development.

As promised, here it is. I will go through some scenes and try to explain how things were achieved. Hope you find it useful.


FStormRender interior

Everyday Archviz: Attic in Milan - Simple lighting systems

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Everyday Archviz aims to become a series of tutorials about everyday work.

Everyday work is not just about extraordinary results. It is also made of non-extraordinary things, things that might end up nice, things that might end up normal, or that might end up horrible.
Time, client's requests, computing power, willpower: unlike in our personal work, we have to deal with these aspects during everyday work.
This means that our goal is finding a sustainable workflow to get fair results in everyday work.


Microfibers on fabrics: the GeoPattern \ VRayPattern approach

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Microfibers sure increase the realism of fabrics for closer range shots. Although it's something that is usually achieved with scatter tools, in this tutorial we'll cover how to do this using FStormRender's GeoPattern.
The very same logic can be applied using VRay with the VRayPattern plugin.

At the end of this tutorial, you should be better grasping the pro and cons of GeoPattern for such an use, and be able to create a detailed fabric material from scratch.


Composite floors with RailClone Lite and random textures

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Creating procedural floors is simple.. when the tiles all have the same dimensions.
But what if we need a composite floor, with various sets of different slabs and random textures?
We'll learn a simple and effective way to create procedural composite floors with RailClone, from start to finish.

Some tips for quick PBR material creation using Bitmap2Material and 3ds max. We'll also learn how to achieve different variations of the same material.

The tutorial uses FStormRender as render engine but can easily be adapted to other engines, as the principles and nodes used are the same everywhere.


Quick PBR material creation using B2M

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Some tips for quick PBR material creation using Bitmap2Material and 3ds max. We'll also learn how to achieve different variations of the same material.

The tutorial uses FStormRender as render engine but can easily be adapted to other engines, as the principles and nodes used are the same everywhere.


A pine tree

Fstorm GeoPattern for foliage in FStorm Render

FREE

A short video showing how FstormGeoPattern modifier in FStormRender can be used for foliage.


Aging materials

A scratched and dusted wood in FStorm Render

FREE

We often visualize materials in their state-of-the-art. Let's see what we can do when we get bored of that!


Imperfection is beauty

Making of irregular plaster

FREE

Beauty can be in the imperfection. A breakdown about how to create an irregular plaster material without altering the geometry of the walls.


How to make it?

Procedural lake water breakdown in FStorm Render

FREE

A simple breakdown covering a procedural water shader for large surfaces, that combines both reflection and refraction according to the view angle and distance. That is, indeed, how real water actually works.