Learn how to get compliant to our guidelines.
Got questions? Contact our Blender moderator Giorgio Deleo. He's a really good guy and knows a lot of Blender stuff! :p
If you wish to share and sell your assets with us, there are a few things you should know first. We are here to keep the standards high, and that includes your previews too: they should portray your object in a natural way, not altering its
original colours, while showing nice, soft shadows.
You are free to use your own studio set, but since we want our gallery to follow a common rule, we strongly suggest you start from here.
Presenting a chair, a sofa, a lamp? Our product studio sets provide a starting point for product visualization. The images done with our default studio sets are conform to our presentation standards.
If you are submitting a physically-based material, you should use this set in order to be compliant to our preview guidelines.
This studio set is an alternative to visualize materials or shaders with a more complex behavior: refraction, thickness, procedural properties, or sophisticated reflections.
A dark background helps when your main subjects are bright and you want them pop-out from the image.
PBR Materials should always be presented with a ball on a white matte background.
An example of detail shot using the close-up camera included in the simple material studio set.
Sometimes the material ball is not enough to describe the behaviour of a surface. Add some other wider shots to make customers understand how they work.
An example of a complex material with procedural behaviors such as dirt, layered maps and falloffs. Tutorial: cgmood.com/learn/a-scratched-and-dusted-wood
Below is an example of a correct archive.
Our moderation process is based on a set of very objective rules: