Simple guidelines to get your uploads approved on CGMood

CGMood Studio Sets And Upload Guidelines

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Learn how to get compliant to our guidelines.

If you wish to share and sell your assets with us, there are a few things you should know first. We are here to keep the standards high, and that includes your previews too: they should portray your object in a natural way, not altering its original colours, while showing nice, soft shadows.
You are free to use your own studio set, but since we want our gallery to follow a common rule, we strongly suggest you start from here.

Product studio set

Presenting a chair, a sofa, a lamp? Our product studio sets provide a starting point for product visualization. The images done with our default studio sets are conform to our presentation standards.

PBR material studio set (simple)

If you are submitting a physically-based material, you should use this set in order to be compliant to our preview guidelines.

Material\shader studio set (complex)

This studio set is an alternative to visualize materials or shaders with a more complex behavior: refraction, thickness, procedural properties, or sophisticated reflections.

Good examples of correct preview images

White matte set (default)

A white matte background usually works fine for most models.

Product detail

A correct example of detail shot using a white matte set and a zoom camera.

Wall set

Consider using this when your products work best with a wall.

Dark infinite set

A dark background helps when your main subjects are bright and you want them pop-out from the image.

PBR material set (simple)

PBR Materials should always be presented with a ball on a white matte background.

PBR material detail (simple)

An example of detail shot using the close-up camera included in the simple material studio set.

Contextualized materials

Sometimes the material ball is not enough to describe the behaviour of a surface. Add some other wider shots to make customers understand how they work.

Material set (thickness)

An example of non-PBR brass shader with procedural dirt effects.

Material set (thickness)

An example of detail shot using the included close-up cameras.

Material set (thickness)

An example of a water shader using the complex material set.

Contextualized materials

A real-usage example of the water shader.

Material set (thickness)

An example of a complex material with procedural behaviors such as dirt, layered maps and falloffs. Tutorial:

Other important rules:

Archive structure

Below is an example of a correct archive.


  • my-lamp.fbx (required)
  • my-lamp-fstorm.max
  • my-lamp-vray.max
  • /textures
    • brushed_steel.jpg
    • wood_diffuse.jpg
    • wood_bump.jpg
    • wood_specular.jpg

What makes a good 3D model?

Our moderation process is based on a set of very objective rules:

  • Modeling quality
  • Presentation quality (thumbnail and other renders)
  • Complexity of the subject
  • Shaders and textures quality and resolution
  • Similarity with the manufacturer's product (if your 3D model is a reproduction of an existing product)

If everything's clear, then
upload your model

or see how it works