Quick PBR material creation - Wood veneer
Some tips for quick PBR material creation using Bitmap2Material and 3ds max. We'll also learn how to achieve different variations of the same material.
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- Project files
- Generating the maps
- Creating the materials
Everything you need to follow the tutoral.
Starting from a base texture, we'll use Bitmap2Material to generate the maps for a PBR workflow.
With the maps we created, we'll make a simple material using 3ds max and FStormRender, along with simple procedural variations like color painted wood.